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This portion will be edited out once im finished with it, it is not a story, but a Futer RP for when my other one is done >>; Ty...
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RACE'S
Underdwellers
Underling Races are Creatures that live under the earths surface, they have lived hear many years, and have become atuned to the dark and cold... they Dislike City dwellers and are Neutral to Nomad Races...
Necronites, Vampires and (Nightmare) All Follow under Hrothgar. (an actuall entedy that lurks in the Undercity) this "thing" is imobile, and sits in the deepest darkest areas of the Undercity. Sacrifices are made to it, as well as other rituals, though no human Drakon or any other surface dweller has seen it, there aremany songs and story's of what it is, or looks like.
Necronite
Necronites Started as humans, but after spending Many years below the wolds surface and being exsposed to the mysteries below, Evolved. Necronites are pale slim hairless huminoids with longish oval heads and sharp teeth. they are stronger than humans, and can usually endure more. though there just as good at magic, there intelect in machines is a low, there city's concist of caves rather than wood or stone built houses.
The Necronites a brutal and Ruthless race of underdwellers, they work on the soul purpose of Exsacting revenge. There is no Necronite Curency, all Build up and create there own weapons for combat, Working under Hrothgar, who also has a strong distaste for Humans...
Strength+++++
Reflex+++
Reputation+++
Charisma+
Mecha+
Awareness++
Vampire
Calculateing and Dievious the Vampires have found there eternal sanctuary within the earths ground. no more fear of the sun, and silver is rare... However, now when it does come time to attack the humans or feast, Blood is becomeing scares to feed them and the only time they can get there food , is night. they are stronger, fastet than humans, But come day, They become fatiged, and tired. if sunlight touches an open wound, Silver also acts like a fatal poisen wen touched againsed a open wound, and burns a vampires skin.
Vampires, the moast Civil of the Undercity. Pride is there moast noticable trait, aswell as being exstreamly handsome or beautifal, there subcontious charm on others makes it some what easy to drain there life. However, this charm is not too effective when the persen there seeing eye to eye with is trying to ram three feet of steel in there gut, there is no recorded history of this being used on the battlefield. a Vampire can only "turn" some one, when they drain enoph blood to cause there victem to louse coniousness.
Strength++++
Reflex+++
Reputation++
Charisma+++++
Mecha+
Awareness++
(Nightmare)
The Nightmares are mischefus creatures. There skin is completely black, eyes a bright white, They some what act like Spiders, there moulths open in a split-jaw typ facion and spin web threw there Jaw, they can make a web like nestas there home. there natorious for makeing there home on the cieling of the undercity. they Feed off of flesh and meat, they have a clouse bind with the Vampires, shareing there meals, letting the Vampires ake the blood, and they finish off the rest.
Verry mystierious. the Creatures remain under grounds, the sun only bothers them, as they havent gotten used to the Idea of a large burning flame in the sky. The humans gave them the name Nightmare, and they have been useing that name as they took a likeing to it. there original name, has never been spoken.
Strength++
Reflex+++++
Reputation+
Charisma+
Mecha++
Awareness++++
Nomad/clan/ect
Thease people are in no city, but rather moove around as they please, and are far more spred out than the other Raaces, and remain Neutral to them aswell.
Orc
Orcs are large green-skin creatures, moastly dressing in animal skin and other rags After a long and brutal world with the City dwellers the remaining orc Forces have spit up.An orc's Strength is only matched by a Demon, there Strong, can endure a jab of a Pike or two, but, they lack Brain power there spells arent as great as a humans, and there engineering is primative. they hold no mass army, Orc's prefer to keep in tribes, wich are usually conquered and forced to aid the aposeing side.
Orcs are large green-skin creatures, moastly dressing in animal skin and other rags After a long and brutal world with the City dwellers the remaining orc Forces have spit up.An orc's Strength is only matched by a Demon, there Strong, can endure a jab of a Pike or two, but, they lack Brain power there spells arent as great as a humans, and there engineering is primative. they hold no mass army, Orc's prefer to keep in tribes, wich are usually conquered and forced to aid the aposeing side.
Orc's Loyalty lies within the stroger beng, Tibes or clans are formed, the strongest Orc being the one who leads them. they have an anual duel, the Orc Chieften will duel the next stronger Orc, the battle usually is to the death, The Orc will than wear the Skull of the former duel-y, and all other skulls he had claimed before. Skulls are like Trophies to an Orc, if you poses the Skull of a powefull creature or powerful persan, It is easy to make a good profit off of them.
Strength++++++++
Reflex+
Reputation+++
Charisma+
Mecha+
Awareness+
Wearwolf
The Wearwolfs after clashing with the vampires and calling there war as a draw.Wearwolfs are fast and cunning like a vampire, slightly stronger too but a bit less civil. theas Lycanthrope can shape shift at night. and keep in packs rather than one city. the only way to gain Wherewolfs is of some kind of trade. you can never force one by brute force alone... but beware, a warewolfs bite can turn you into there own Kin. though, it is only if they want there leathal bite to do so...
Wearwolfs on the other hand, are more Civil in picking the Alpha male or female. it is done in Votes under there Pack, Wearwolfs never settle down in one Area after there war with the Vampires, wich left there race Desimated., there always on the move, Though its hard to gain there loyalty, once a bond is made it is hard to break.
Strength++
Reflex+++
Reputation++
Charisma+++
Mecha++
Awareness+++
Fae
The Fae are creatures that moastly lurk i forests, there the only Nuetral creatures with there own City, they Reside within the Whisper wood, thee FAe can possess Moast organic things, makeing tham grow faster and ctually moove, a Fae is a slim huminoid, all Fae take a young femonin look to them, and can Shrink themselves to about one inch in higth, they have wings like a butterfly to allow them flight. there weak in strength, but a Fae see's all is the old exsprecion.
Strength+
Reflex+++
Reputation+
Charisma++++
Mecha+
Awareness+++++
City dwellers
Theas Races remain above ground and tend to be more pieacefull than the Nomads and Underdwellers they are hostile to the underdwellers and neutral to the Nomads.
Human
Humans were the second Race to tame Dragons as steeds, there knoledge of magic allowed tham to comunicate with the dragons at a intelectual leval, mutch like the Drakon. Humans are verry mechanichly addept, actually, they are far more supirior in this statistic than any other race. however, compared to other races, Humans are brittle. Human's go by "Rights" there more of a Religion, split up Which ever "Right" Suits that human better his Tittle changes, Exsample.
Duneham is a peace keeper, he believes that all creatures should "get along" He would be called, in a formal manner or when adressing himself in a formal fassion "Duneham, of the First Right. as "the first right" Believe in letting all creatures live amoungesed humans... Even demons. this Segmant will lay out the "rights"
The First Right
Thoes who are of the First right Believe that there is a place for all creatues. everyone should be in peace and learn to agree with each other.
The Second Right
Thoes of the Second Right know there is a place for all creatures, With an exseption to Demons! they should be banished without question or trial.
The Third Right
The third right Believes that All huminoids should learn to work together, This means they do not care for Demons, or Orc's.
The fourth Right
The fourth right Believes that only City Dwellers should be allowed on the planet, Treating Nomads and Underdwellers, like any other kind of animal...
The Fifth Right
The Fifth right, is a verry fair Right, If you do not bother them, they, do not bother you... They believe in giveing every individual, a chance to "proove" themselves so to speak.
The Sixth Right
The Sixth Right Believes only City Dwellers should be left standing they Tolorate Drakon, but still believe humans to be the supirior Race.
The Seventh Right
The Seventh Right believes that there should ONLY be Humen's. None other are permited amongsed them, And All els should be elimonated...
Strength+++
Reflex++
Reputation++
Charisma++
Mecha++++
Awareness++
Drakon
The Drakon After moast Abandend there home in "the great piller" a mountan consisting of all the Elements found refuge amoungsed humans after mutch was conversed between there leaders.Drakon are half dragons. it seems no two are alike, some actually haveing full dragon heads on a human body, others have tails, and some scales around there arms, elbo's cheek bones, knee's and legs. the Scales are Stronger than steel!, there is a Drakon for each element, and they are color-cordonated for each one.
Drakon and Human both follow the same Gods. though they may favor some others rather han the one;s humans do, it helps to allow them both to live under one City...
Strength+++++
Reflex++++
Reputation+
Charisma+
Mecha+
Awareness+++
Mecha
Mech are man maid machiens run off Magick Crystals and steam built moastly out of wood, and few steel braces for exstra strength. A Mecha can be verry sneak, in deploying bursts of steam. but it cannot conduct spells aswell as other races.
Strength+++++
Reflex+++++
Reputation++
Charisma+
Mecha++
Awareness++
Kalki'nos (Credit to Zeno A.O.D. )
the Kalki'nos (kal key noss), creatures born in the land of Sha'narok, an archipelligo that mysteriously floats in the sky (could be magic or magnetism, the latter actually believable). they preside in the ramparts of Lorieag, atop this world wonder. it is covered in cannons and other such defencive objects for reasons unbeknownst to most. the Kalki'nos sport vibrant and colorful skin as well as almost featherlike hair. their eyes shine in bright colors as well which makes them easy to see in the dark. they are a technologically advanced race that specializes in mecha and has secondary in magic. they worship a few gods who hold power over their destinct element as well as Zeit, their god of time. they are rather disliked by many other races, but are highly reguarded for their skills in the magical and technical world.
Kalki'nosCulture: this race is old and highly advanced. they have many birdlike qualities that make them quite in touch with Eagons. the higher status people ride other things since Eagons aren't very rare in their society. The Kalki'nos have had a history of war in the past and have even almost made some of the other races nearly extinct. They have a sacred mountain on Sha'narok which is their only real source of water. in the summer time, the snow on the mountain melts and creates a river which flows off the edge of Sha'narok and onto the mainland.each year, at the beginning of summer, the Kalki'nos celebrate this with a festival. though drinking water is a little more scarce, being just under the clouds has giver Sha'narok a high abundance in rain which has helped the Kalki'nos grow a plethora of crops. though Sha'narok doesn't have many minerals in order to create their machinery, they trade with the surface dwellers for them. for those who are nat fortunate enough to have a flying mount such as a Eagon, the Kalki'nos have an elevator system that runs beside the waterfall that works like magic. this is used to get trade goods and people from the ground level up into Sha'narok. the Kalki'nos follow their leader, Raltama of Lorieag. The Ramparts of Lorieag was once home to a forgotten race that has since been destroyed in a forgotten war. it's libraries hold much knowledge about magic and mecha. that is also where their history is stored as well as the history of the Ramparts. |
Kalki'nos Strength++ Reflex++ Reputation+ Charisma+ Mecha+++++ Awareness++++ |
The un-controlled Thease creatures cannot be player controlled, there can also be no sub-Races from theas creatures, as they do not associate themselves with the other Races, and tend to just be murderous.
Demon
Demons are said to have two souls. one that remains in there body and the other wich burn eternally in "the maw" Demons cannot be killed by mear swords alone, If one is lucky eoph to land a fatal wound the demon will die out, in wich there soul in the burning Maw, will call back the Demon to wrech Havoc once again, the only true way to kill a demon, is to banish it entirely. Although, Demons are rare to come by, (Only the moast sadistic of souls are condemed to the Maw) They are far more powerfull han any Race. No Single creature can kill them, but Orc's do stand the greatest chance...unless a Demon uses its magic.
Strength+++++++
Reflex++++
Reputation++
Charisma+
Mecha+
Awareness++
Sucubi
Tormented Mistresses, mutch like a Demon they too cannot be killed by mortal blades, but are mutch easyer to Banish... if they dont charm or seduce you first. unlike Demons, they apar human, and verry atractive at that, the only time they reveal there true hidieous natere, is whern it is too late. they become more powefull with each soul they consume.
Strength++++
Reflex++
Reputation
Charisma+++++++
Mecha
Awareness++
Goblins
Standing at a dismal two feet, there Strength Lies in there numbers, there weak, but claws and teeth remain always sharp and bile, one bite can send a man into a sierious desies due to there unclean nature.
Trolls
Lumbering hard skinned beasts Trolls are tricky to kill, when one of there limbs is severed, another will almoast admeediatly regenorate, unless the wound is caldorised. Killing a Troll usually requires Fire. they stand a good eight feet tall, there arms stretch out six feet, legs stuby, the walk around on all four of there limbs, unless provoked into a battle. being so Top heavy, (and not verry brite) Trolls can be easily knocked over.
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Dragon Rideing.
Dragons come in various shapes and Sizes. Wear as the underdwellers Dragon's are more like Large Flying Rodents, a Drakon's Dragon must be to there element.. (Fire Drakon rides a fire Dragon,) and Humans mounts are pretty mutch anything. Although Wearwolfs could ride dragons given time, they moastly choose to just keep there paw's on the earths surface. a Orc is not smart enoph to comunicate with one, however, there was once a time where a band of orc's captured a dragon and taught it what to do like a dog... it was soon put out of its misery by City-dweller hands.
Forms of Dragon
Although they come in shapes and Sizes the breeds of Dragon known are only four so far.
Ratgon
Fat, fuzzy and stinky the Ratgon's are a breed of dragon Bread into a Dragon by dark magic there breath is a Deadly poison rather than flame, there stuby arms have claws that can cut threw Dragon scale with ease and a tail like a whip, there lacking of Defence and manuvarability is a minor down side when compared to there offence. one bite and a Toxic venom can bring down the bifggest of beast. unless treated quickly.
Batgon
Mutch like the Ratgon, the Batgon is scaleless though takes on the form of a half bat half Dragon beast, it is Verry manuevarable, and impossible to blind. the beast spits a Wad that puts creatures to sleep rather than killing them, the choice in mount for a Vampire as they can sleep the prey and take it home for a meal...
Dragon
The original they come in various shapes and sizes, they are all scalled and breath various breaths, Ice, fire, poison ect.
Eagon
Eagons are Eagle like dragons, Unscaled there Talons are as sharp as a Ratgon's and there as manuvarable as a Batgon, but they lack any kind of Breath attack, there speed and Comfort make them scouting mounts rather than a fighting mount.
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CHAIN OF COMMAND
In this game, Im going to try and create a chain of Command so to speak. Players will have there main chairichters, and a Servent/squire or, whatever you wish to call them... Basicly, there charichters who stick to your main one. your main charichter also might lead a small army, tribe, Pack, or Coven,. Depending on the race (more to come)
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STATISTICS
This little part will help Map out a charichter, to allow peopel to get a feel for how the other charichters are... Say two people wanted to make a really strong guy. well, with this System, they will see who is stronger, and can better write out a battle, so when out warriors get into a fierce deadlock, we know who would probly win, its just a basic refrence.
Strength
Phisical strength, used for lifting, pushing , swinging a really big weapon ect
Reflex
This tells how fast the charichter will react to things. such as incomeing attacks, things that may or may not happen, people with high reflex may see things comeing faster than others.
Reputation
Reputation is how well known you are, or your tribe/Pack is, this will allow even creatures not acosiated with you to know of your deed's. you can be feeared, honored...or in a load of trouble.
Charisma
Charisma will allow you to talk to people easeyer, or persway some one to do somthing for you. (non player of corce).
Mecha
Mecha is the ability to controll mechanichal objects, or better yet build them!, if you find a machien it may take a sertan amount of Mecha to oporate. (Catipalt, or other contraption).
Awareness
Awareness will suit a charichter to see somthing out of place, it is mutch like Reflex, but Awareness may spot somthing befoe it happens.
All the Races start with there own Statistics, this does not get Decreaced It is a Racial statistic. you will get to add 5 Onto this However, as I do believe people have the right to add on to build there Chrichter., this is just to give evey one an Idea of how the Races stand againsed each other.
Next, comes the easy part, Filling out a Bio
Name<----Name of your charichter
Gender<----- include Male/Female plus Race
Age<----there age
Weapons<----- charichters weapopns
Job<----- picked profecion
Apearence<----Brief Description of Charichter
Bio<----Brief Description of Charichter's back story
And now, For Jobs. This is a Idea still being Toyed with, wich may or may not be in the game.
Citydweller Jobs:for your Main charichter, .
Royal guard
A royal Guard will guard a verry highly restricted area, though, it is more commen for a guard to guard an entire Castle, and order his other men to stand guard in one place.
Pros: Awareness + 2
Cons: Limited Moovement around areas.
Genral
Comander of hundreds of trrops, a Genral leads his army's into battle!. Leading the infantry and Calvery, it is importent for a Genral to be a good Tactition, and inspire his trrops. this some times means to charge head long into a battlefield, side by side.
Pros: Reflex +1 Awareness +1 commands the largest army.
Cons: They must maintain order in there armies. and some areas of combat they do not controll, makeing comunication assental. (Dragon riders do not obay the Genral). and there moovement speed isgreatly decreased, due to haveing to moove a great army.
Dragon\Eagon Rider
Master of the skies, and the great Dragon beasts. theas small platoons of brave sould take to the skies, working as scouts, air support, or messengers!
Pros: Adds a Dragon (I mean come on, couldent you have guessed?)
Cons: Dragons are linked to there Riders, it is hard to seporate the two, so , Dragon Riders some times Cannot go into small areas. without leaveing the Dragon behind.
Nomad Jobs
Hunter/Scavenger
Leader of a group of hunters there proficiant fighters, and protecters. there is a "head" leader to a hunting group (wich would be your main charichter, but, feel free to make it some one els).
Pro: Fast in progression from place to place. Reputation+1 Strength+1
Con: Hunters arent really welcome around City's or Villiges, and either split up to avoid detection, or, enter the villeges, and hope for a Decent group of people. (ones that arent Racist xD!).
Nomad Jobs
Hunter/Scavenger
Leader of a group of hunters there proficiant fighters, and protecters. there is a "head" leader to a hunting group (wich would be your main charichter, but, feel free to make it some one els).
Pro: Fast in progression from place to place. Reputation+1 Strength+1
Con: Hunters arent really welcome around City's or Villiges, and either split up to avoid detection, or, enter the villeges, and hope for a Decent group of people. (ones that arent Racist xD!).
Undercity jobs
Omni jobs~Useable by any race
(Creature) hunter
Equiped with the Moast up-to-date Equipment on hunting there profered Creature. Theas hunters do not come cheap, and are always summoned when there is a serten creature of there exspertice that needs elimonation. There band of hunters usually Resides in three to five memmbers. (Choose a Race they wish hunt. Demon, Sucubi, Goblin, Troll, Vampire Ect).
Genral
Comander of hundreds of trrops, a Genral leads his army's into battle!. Leading the infantry and Calvery, it is importent for a Genral to be a good Tactition, and inspire his trrops. this some times means to charge head long into a battlefield, side by side.Pros: Reflex +1 Awareness +1 commands the largest army.
Cons: They must maintain order in there armies. and some areas of combat they do not controll, makeing comunication assental. (Dragon riders do not obay the Genral). and there moovement speed isgreatly decreased, due to haveing to moove a great army.
Pros: Reflex +1 Awareness +1 commands the largest army.
Cons: They must maintain order in there armies. and some areas of combat they do not controll, makeing comunication assental. (Dragon riders do not obay the Genral). and there moovement speed isgreatly decreased, due to haveing to moove a great army.
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LAND MARKS
Whisperwood
Fae home land The Fae have decided to reside in the Whisperwood, it got its name after countless travelers walked past the Abnormally gorgieus forest and hearing whispers, and giggleing. it was decided none were to enter, for safty reasons only....
Relm
Human main City The humans Reside in the Metropolus of Relm, though there scattered in towns all over the land, there First/main city is where the human king Resides.
Naspharatus
Vampires old Liveing Ground. this is wear Vampires Resided before they mooved in to "the deep" Abandend, (or so it seems) The buildings are old and gothic, Cobwebs and Verman seemed to have taken over the city.
Dragons Jaw
Looking at a map, theas row of mountans look like that of a Dragons jaw, they have some how built quite the reputation to fly Dragons threw for its many caves and tunnals running threw the mountans.
The Deep
The undercity, this is where all Undercity dwellers reside, the under ground tunnals branch out into varies areas, though, no one from the surface has been able to map it out.
The Maw
Demons rebirth grounds, when a demon is slayne, it Returns to the Maw, wich seems to be a Eternal Pit into the earth.
Trestle Town
Home to Brim stone brew (AkA Beard burner) and Dragon Jolt. The town is built around the Brimstone Inn, a large Inn, wich is always packed.
Gorebeards hold
A small crevis between the mountan line Boarder, its where Gorebeards Tribe of orcs lay, they are said to have stopped entire army's from assing the boarder...
Sanctum
This was a place where all the Races came to train there Skills, and untill War Thrashed out onto the land, the creatures in sanctum also turned on each other, and so the Sanctum now remains Vacent.
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PLOT CHARICHTERS/SIDE CHARICHTERS
Name: Dunham of The Fifth Right
Age: 34
Gender: Male
Statistics:
Strength++++
Reflex+++
Reputation++++
Charisma+++
Mecha++++
Awareness++
Phisical apearence: Dunham wears his brown/red hair colmed back and short, in a slick typ way, Fair skin and of a tall higth. his buid is of Masculin proportions. and always seems to be in uniform.
Weapons: Dunham is proficiant in Shild and flail
Bio: Dunham is one of the higher ranked genrals, erning his spot in the war with the Orc's sucsessfully repelling the Orcs from relm with his cowardanation and tactics. He has insight in how the "world works" and any questions resorting in a good tactical moove, he may be of some service, usually seen just out side the Relm Castle.
Reprosenative of the 1st right
Reprosenative of the 2nd right
Reprosenative of the 3rd right
Reprosenative of the 4th right
Reprosenative of the 5th right
Reprosenative of the 6th right
Reprosenative of the 7th right
Name: Balto
Age: 56
Gender: Male Wearwolf
Statistics:
Phisical apearence: Balto is tall, with a thick set of long black hair, his wolf form consists of him being a complete wolf, like man that can stand on its hind legs.
Weapons: Balto is Equiped with a lance.
Bio: Balto stands Guard at the Kings main chamber. the two have a verry good companionship.
Name: Livia
Age:
Gender:
Statistics:
Phisical apearence:
Weapons:
Bio:
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Lexus
Name:
Age:
Gender:
Statistics:
Phisical apearence:
Weapons:
Bio:
Gorebeard
Name:
Age:
Gender:
Statistics:
Phisical apearence:
Weapons:
Bio:
Alpha
Name:
Age:
Gender:
Statistics:
Phisical apearence:
Weapons:
Bio:
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(more too come)
~~Heavy edditing required , Just writeing my Ideas <3~~


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