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Devil May Cry : Walkthrough

  This FAQ is Copyright 2002 by Phan Nguyen Khanh Dan. 

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              /~~~ G A M E  I N T R O D U C T I O N ~~~\
              |                                        |
              |        GAME : DEVIL MAY CRY            | 
              |        DEVELOPER : CAPCOM              | 
              |        PUBLISHER : CAPCOM              |
              |        RELEASED : AUGUST 2001          |
              |        VERSION : JAPANESE              |
              |                                        |
              \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

         /~~~~~~~~~~~  F A Q  P R O P E R T Y  ~~~~~~~~~~~~~\
         |                                                  |
         |   FAQ NAME : Devil May Cry FAQ/Walkthrough       |
         |   FAQ AUTHOR : Phan Nguyen Khanh Dan "Mysticcat" |
         |   FAQ version : Final (7th update)               |
         |   CONTACT : kthoa@hcm.vnn.vn                     |
         |   DATE : April 11th 2002                         | 
         |                                                  |
         \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/


##########################################################################
%%%%%%%%%%%%%%%%  T A B L E  O F  C O N T E N T  %%%%%%%%%%%%%%%%%%%%%%%%%
##########################################################################

   1. Introduction.........................................Complete
   2. Legal Info...........................................Complete
   3. Updates..............................................Complete
   4. Basic Terms..........................................Complete
      + Controls
      + The Orbs
      + Battle System & Actions 
      + Difficulties
      + Playable Characters
   5. Storyline............................................Complete
   6. Character Bios.......................................Complete
   7. Walkthrough for Easy/Normal Mode.....................Complete
   8. Walkthrough for Hard/Dante Must Die Mode.............Complete
   9. Weapon & Skill List..................................Complete
      + Devil Arms
      + Firearms   
  10. Item List............................................Complete
      + Support Item List
      + Blue Orb Fragment Locations
      + Key Item List 
  11. Enemy List...........................................Complete
  12. Secret Missions......................................Complete 
  13. Ranking System Notes.................................Complete
  14. Extra Stuffs ........................................Complete
      + Additional Plot (for those who got interested in DMC plots)
      + Frequently Asked Questions (FAQs) 
      + Different Versions of Devil May Cry
      + Devil May Cry Additional Products 
  15. Review...............................................Complete
  16. Contact Infos........................................Complete
  17. Credits..............................................Complete


##########################################################################

  1.  I N T R O D U C T I O N 

##########################################################################

  It was a pain for me since I left Resident Evil when it intended to be made 
for GameCube exclusively. I've got a Ps2, and I can't have enough effort to 
get GameCube. So I get used to play PS2 games.

  It's lucky that Shinji Mikami just removed Resident Evil from Sony. He 
still works with Sony, by creating more stylish masterpieces : Onimusha 
series and Devil May Cry. I have tried Onimusha Warlords and this one - Devil 
May Cry, and I have got a conclusion : Mikami should keep this up.

  At first, Shinji Mikami intended to create the new Resident Evil 4 for PS2. 
But since he wanted to move Resident Evil to Nintendo, Resident Evil 4 which 
had been being in work, was stopped, and Mikami persuaded Capcom to create 
another style of game : Devil May Cry. While Resident Evil Remade for 
GameCube was in process, Devil May Cry and Onimusha have been released, 
showing the new style of Shinji Mikami and have a got a great success. At 
first, the name of this game was Devil May Care. But for some reasons, this 
title was changed into "Devil May Cry". According to what I know, Mikami and 
his staff have gone to Europe to find and draw the ancient architectures of 
old royal castles to make the background of this game. Devil May Cry - the 
stylish action game - was born. 

 
  For me, Devil May Cry is really a great game, having the new style of 
action, but recovering the old kind of sword-smashing game, which has been 
nearly forgotten. I'll tell more about the details in the guide. 


  **INTRODUCTION ABOUT THIS GUIDE**
  This is Devil May Cry FAQ/Walkthrough written by Phan Nguyen Khanh Dan 
"Mysticcat". I have written this guide after playing through Devil May Cry 
Japanese DVD, with enough knowledge to create it. After having taken a look 
at several guides in familiar gaming sites, I have realized that this game 
has been interested by many people, and have got enough good guides. But I 
didn't find any many guide which contains detailed strategies for Hard/DMD 
mode. Then I decided to make a FAQ/Walkthrough by my own self. I try to play 
the game by all of my effort, and collect ALL IN THIS GUIDE. I guarantee with 
you that this guide contains most the things you may need, and even secret 
stuffs. I try to include as many info as I can here, to make it convenient 
for you to find them in one guide. Hope this FAQ will be useful for you with 
all my effort.
  If you want to find necessary parts quickly, please choose Edit menu and 
click "Find". Then type in the title names (in the Table of Contents) of the 
part you need. But please make a space between each character, because that's 
how I made the title in the guide.
  Some special questions are written in "Frequent Asked Questions" section, 
which I have recently opened. I have received several emails from readers 
which mostly asks about some same problems. So if you can't find what you 
need in the other sections, DON'T FORGET to check this section before 
emailing to ask me directly. 
  Thank you. 


##########################################################################

  2.  L E G A L  I N F O 

##########################################################################

  I put this part in the first after Introduction for that people can see and 
read it easily. I have done this with all of my previous FAQs. 
  
  This guide is Copyright and owned by the author Phan Nguyen Khanh Dan 
"Mysticcat". As a guide posted on Websites, you may easily download it from 
the click name, use it on your sites, or sell, publish it in many ways. As 
the author of this guide, I just have some Disclaimer if you want to do 
anything with my property :

- This guide can't be copied, altered or anything like that without having 
the author's permission. If you want to use it in your websites or doing 
anything on the guide, just email me at kthoa@hcm.vnn.vn and wait for my 
answer. I'm not a very mean guy, and I'm willing to let you use it if you can 
obey this rule. 

- Furthermore, this guide ABSOLUTELY CANNOT be sold, be repbulished as your 
guide, gift, magazine and so on. The author has made this guide for NON-
PROFIT only, and so do you. 

  Available sites, and only these sites can host my FAQ : 

- GameFAQs : Http://www.gamefaqs.com
  This is a very popular gaming site of the huge community of gamers. If you 
want to find cheats and guides, this site ABSOLUTELY has all what you need. 

- Neoseeker : Http://www.neoseeker.com
  This is a big gaming site about everything : News, Game Guides, Cheats,  
Hardwares, Screenshots, etc. 

- Playstation Cheats : Http://www.psxcodez.com 
  An Europian gaming site about PSX/PS2 games. 

- Cheat Code Central : Http://www.cheatcc.com
  A very popular website which is always updated with newest and hottest 
cheats. 

- Devil May Cry 2 Fan site : Http://www.devilmaycry2.com 
  An unofficial fan site dedicated to Devil May Cry series. 

  *NOTES* ----------------------------------------------------------------
  Anybody or any sites who have used the guide with my permission, please 
frequently check and get the latest updates at www.gamefaqs.com. I don't have 
time to give the updates to all of you each time. Besides, GameFAQs is the 
site which put the best display of my FAQ. So please check there and get it. 
If you feel that you can't do this work, so you shouldn't ask to use the 
guide. 
  Thank you. 
--------------------------------------------------------------------------

  Thank you for reading this. I really do not want to rude. But I myself have 
ever had my guide plagiarized or used illegally at least once. And I don't 
want it to happen again.     


##########################################################################

  3.  U P D A T E S 

##########################################################################


 - Version Final, 7th update (June 1st 2002)
   Added Devil May Cry 2 Fan site as new link. 
   Added and fixed additional plot. 
   Added "Frequently Asked Questions" section. 

 - Version Final, 6th update (May 18th 2002)
   This change shouldn't have been made, if I didn't hear people complain 
about this game : THERE'S NO PLOT IN THE GAME. Okay... Yeah... I agree with 
people that there are not many plots in the guide, nearly nothing, which 
makes this game less interesting for some players. That's the cause I must 
make a 6th update of Final version, to show you a sucking timeline of the 
game. I don't know if this can be called a "plot". But try reading it. I have 
made a new section for it : "Additional Plot" in "Extra Stuffs" menu. I used 
to put it shortly in "Character Bios" section, but now I think I should make 
an own place for it.  

 - Version Final, 5th update (May 16th 2002)
   More mistakes fixed. 

 - Version Final (May 7th 2002)
   More info about DMC Addition Products are added.    

 - Version Final (May 4th 2002)
   More info added.
   More mistakes fixed. 

 - Version Final (May 1st 2002)
   More mistaks fixed.
   Missing info added.
   In spare time, I always take a look at my guides. As usual, I have spotted 
more spelling mistakes and even missing infos within the guide. Well, I have 
repaired as much as I can, and maybe in the future I will do next. 

 - Version Final (April 28th 2002)
   Repair more mistakes.
   Added some missing info.
   Recently I have spotted some mistakes about difference between the 
walkthroughs for Easy/Normal and Hard/DMD, decided to fix them soon. This FAQ 
has been completed, but it still needs ideas from you readers. I have also 
added more available websites using this guide in Legal Stuff. If you have 
any correction or ideas or contributions, please email me at 
kthoa@hcm.vnn.vn. All of your contributions are appreciate.
  

 - Version 3.0 (April 26th 2002)
   FAQ/Walkthrough basically completed.
   Phew... The guide has been basically completed and now it's completely 
usable. I have filled all the missing parts and fixed some important 
mistakes. But anyway, there may be major changes in the future. At that time, 
I will make more updates. That's all for today. 

 - Version 2.7 (April 24th 2002, night)
   "Weapon & Skill List" section completed. 
   "Boss List" deleted.
   I have changed the "Weapon List" into "Weapon & Skill List" section, 
because this part does not only contain Weapons, but also unique skills of 
them. About the "Boss List", I intended to repeat the strategies and 
introduce some extra info I know about the bosses. But later, I think it's 
not necesary anymore, since the Boss Strategies have been repeated at least 
twice in the walkthroughs. Now I have decided to delete it. 

 - Version 2.5 (April 24th 2002)
   "Secret Missions" completed.
   Repair more mistakes.
   Well, I have tried to finish the Secret Missions. There'll be more changes 
about this part in the next update. But basically it has been usable. 

 - Version 2.3 (April 23rd 2002)
   Added more missing Blue Orb Fragments.
   Repair some mistakes. 
   Item List 90% completed.
   Ranking System Notes basically completed. 
   The examination in the end of school year is sticking me. I'm too busy to 
complete important parts. So I try all me effort as many as what I have known 
clearly. The Item List is nearly completed. I need to check more 
stuffs'prices from DMD to have correct numbers. Sorry and thank you for 
reading my FAQ. 

 - Version 2.1 (April 21st 2002)
   Extra Stuffs & Reviews completed.
   Contact Info added.
   Now I'm really busy to make the important parts like Weapon or Enemy List. 
But they'll be completeted as soon as possible. I haven't got enough info and 
enthusiasm for them. But I promise that they'll be all done anyway. 
Walkthroughs have been completed, so you can check them to wait for next 
parts coming.  
 
 - Version 2.0 (April 20th 2002)
   Both Walkthrough basically completed
   Phew... It was truely tired to make the walkthrough, with specific 
episodes and Boss Strategies. Big thanks to JustaNewbie-TMurach who wrote 
Ifrit/DMD Guide, which has helped me to get pass Hard and DMD Mode to write 
my own guides and strategies. You are very cool ! 

 - Version 1.5 (April 16th 2002)
   Walkthrough for Hard/Dante Must Die built. 
   As there are many major differences between Easy/Normal Mode and 
Hard/Dante Must Die mode, I have made two walkhroughs to distinguish. This is 
just for covenient in writing, and explain to the readers less difficultly.  

 - Version 1.0 (April 12th 2002)
   FAQ started.

##########################################################################

  4.  B A S I C  T E R M S 

##########################################################################

  Let's read what you need to know before playing this game. PLEASE READ ! 

**************************************************************************
%%%%%%%%%%%%%%%%%%%%%%%%%%  CONTROLS  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%    
**************************************************************************

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  BUTTONS TO MOVE THE CHARACTER 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
  In this game, you mostly use the Left Analog Stick to move the character. 
This game follows 3D classic. That means :
 - Left side : Go left
 - Right side : Go right
 - Upper side : Go north
 - Below side : Go south 
  Depending on how strong you move the Analog Stick, the character may run or 
walk. But in this game it's not so necessary anymore. You mostly run.
  *The RIGHT ANALOG STICK is used to switch Alastor/Yamato to Ifrit directly 
without using the Status Screen. Hearing some players' complaints, I heard 
that some Devil May Cry DVDs have glitched when using the Status Screen to 
switch weapon. So if you own those discs, use this button to wield weapons 
instead (Dante will make a pretty cool action if you use this). 

  **SPOILERS**
  Although the directional buttons now are nearly useless, you can use them 
in Status Screen to move the highlight or use either them or the Left Analog 
Stick to move the Dark Knight in the last boss battle. This is it :
 - Left button : Fly to left
 - Right button : Fly to right
 - Up button : Fly to upper direction
 - Down button : Fly to the lower direction 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  PLAYING BUTTONS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Triangle button : Attack (with R1 being pressed)
  Circle button : Enter doors
  Cross button : Jump 
  Square : Shoot (with R1 being pressed) 

  R1 trigger : Draw/Prepare 
  R2 trigger : Taunt 
  L1 trigger : Switch to Devil Trigger Mode (while having magical weapons)
  L2 trigger : Directly open the Map screen

  Start button : Open Status Screen
  Select button : Option Menu/Skip scenes 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  STATUS SCREEN CONTROL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Directional buttons : Move the highlight to wanted choices. 

  Triangle button : N/A 
  Circle button : Enter command
  Cross button : Cancel command
  Square button : N/A 

  R1 : Move to right choice (the same as Right button) 
  R2 : N/A
  L1 : Move to left choice (the same as Left button) 
  L2 : N/A

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  UNDER WATER CONTROL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Triangle button : N/A
  Square button : Shoot Needle Gun (with R1 being pressed)
  Circle button : The same as Square button
  Cross button : Swim 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


**************************************************************************
%%%%%%%%%%%%%%%%%%%%%%%%%%%%  THE ORBS  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

  In this game, there are various kinds of orbs which you can find tons of 
them in the game. They are very important to your playing, except you don't 
know what they're used for. They are everywhere in the game :
- You can find them in the air along your way.
- You can destroy the objects which seems to separate from the wall, some 
orbs may be revealed. 
- Buy them at Statues of Time, except Red Orbs and Green Orbs.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  RED ORBS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  You find most of this thing in the game. In the other hand, just understand 
it to be your "money". You use them at the Statues of Time to purchase new 
skills and supporting items. Each of the things cost a certain number of Red 
Orbs. You need to have enough the Red Orbs to buy one. Red Orbs are mostly 
everywhere in the game and easy to find.
  Sometimes Red Orbs can be used to unlock the red magical doors. These doors 
need a certain number of Red Orbs to be opened.   
  Some Red Orbs are stored in the some cocoons or pedestals around in the 
game. By hitting them, you'll get tons of Red Orbs dropping until they are 
broken. 
  Red Orbs can also be got from the enemies you killed. If you use manual 
weapons to kill them, it will give you more orbs than killing by firearms.
  Random Red Orbs have many sizes :
 - Small : 1 or 2 orbs
 - Medium : 5 or 6 orbs
 - Large : 10 or more
 - Largest : can reach 100. You mostly find these after boss fights.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
  YELLOW ORBS 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is not pretty rare, but not as much as Red Orbs. Yellow Orbs stand for 
your lives. Once you are killed, you'll be allowed to retry again, using a 
Yellow Orb. Then you are re-taken to the nearest place of where you died, 
with full MAX vitality and full Devil Trigger Gauge. If you have used all of 
the Yellow Orbs and die again, "You are Dead" and game over. 
  Yellow Orbs can be found along your journey, some of them are in hidden 
places. 
- Price : 
   + Easy/Normal : 350->450->550
   + Hard : 1000->1500->2000
   + Dante Must Die : 2000 
   

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  GREEN ORBS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Well, these things are used for quick healing. They are not present 
randomly in the game. When you get damage while fighting enemies, some of 
them will drop a Green Orb to heal you. Depending on your damage, the Green 
Orbs also have many sizes. The easier the mode is, the more percentage you 
may get Green Orbs from enemies.  
 - Small : heal a little of HP
 - Medium : heal more than Small size 
 - Large : a full lifebar or more 

  * If you grab Green Orbs when your lifebar has already been COMPLETELY 
healed. Then the Green Orbs will have the same value as Red Orbs. They are 
added to your Red Orb store.  

 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  BLUE ORBS 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  It's about your MAX lifebar. When you get a FULL Blue Orb, your MAX lifebar 
will be increased a little with health fully restored, that means you become 
stronger. But in the game, you just find pieces of them. Four pieces make a 
full Blue Orb. Or you can buy a limited number of full Blue Orbs from the 
Statues of Time. 
  As usual, Blue Orb pieces can be found in hidden places around the game and 
from Secret Missions. So try all your effort to increase your MAX lifebar. 
It's very important, especially when you play difficult modes like Hard or 
Dante Must Die. 
- Price :
  + Easy/Normal : 300->550->1000->1800->3200->4300->5500
  + Hard : The same
  + Dante Must Die : The same 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  PURPLE ORBS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is the only type of orbs which you can't find in anywhere else out of 
the Statues of Time. You purchase them, and each of them add a rune symbol to 
your Devil Trigger Gauge. The Red Orbs cost increase each time you get one. 
- Price :
  + Easy/Normal : 440->830->1560->2920->5440->6340->7740 
  + Hard : The same
  + Dante Must Die : The same   


**************************************************************************
%%%%%%%%%%%%%%%%%%%   BATTLE SYSTEM & ACTIONS  %%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

==================================================
  BATTLE SYSTEM & STRATEGIES
==================================================

  If you have played Resident Evil, don't think that this game will be 
similar as it was made by the same author. It's a mixture between manual 
weapons and firearms. You can equip two kinds and use them at the same time. 
But mostly you use manual weapons. Firearms are made to support, except some 
important battles which need them. Fighting enemies by manual weapons give 
you more Orbs than using Firearms. 

  Since you mainly use manual weapons to fight, then you must know the basic 
moves. The simplest combo is Triple Slash (Swords) and Punch-Punch-Kick-Kick 
(Gauntlets) which you can do without pressing R1, by clicking the Attack 
button. After that, Jumping and Rolling are the next important. A hit from 
the air can cause fatal damage and help you to get out of multiple enemies. 
Make the character jump and press the attack button to do this. Rolling helps 
you to dodge enemies' attacks quickly and use Firearms more easily, 
especially with the damn slow Grenade Gun. Press Jump button combined with 
moving the Left Analog Stick to left or right to do this. 

  And another thing, DON'T FORGET TO PRESS R1 to do different skills. Most 
moves require this button to be executed. Even though you can hit without it, 
you can't do any more moves then. But also be careful with this button either 
: Dante can't run when you hold it.

  As I said in "Orbs" part, there are some aliasing objects which are 
separated from the background of the game. With those things, you can strike 
them to get hidden stuffs inside, like Reb Orbs, Blue Orbs, or even weapons 
(the Shotgun). So pay attention. 

==================================================
  BASIC ACTION LIST      
================================================== 
---------------------------
  HIGH TIME 
---------------------------
  Buttons : Keep R1 + Move the Left Analog Stick to Dante's back + Attack
  Weapon : Alastor, Yamato, Sparda, Force Edge

  This attack is done with sword. This is one of my most favourite action. 
Dante strikes up his sword, flinging the enemy to the air. This is a great 
chance for you to cause big damage on the enemy. When the enemy is still in 
the air, you can continue some swords combo to end before it lands without 
being counter attacked, or use a Shotgun to blast it funnily. Besides, if you 
hold the Attack button longer, after striking up the sword and flinging the 
enemy, Dante will jump follow. And if the Attack button is still kept, he 
will play fatal slash to the enemy who is landing on the ground.    

---------------------------
  KICK JUMP
---------------------------
  Buttons : Jump + Jump (against a base)
  Weapon : None 
 
  This may be one of the most important actions, especially for you to find 
hidden items and orbs. Let Dante stand beside a base, then press Jump button, 
as Dante will jump. If you just press one, you'll pay attention that Dante 
steps on the base and lands down. If you press Jump button again at the time 
he steps, he will make another jump next to it, reaching a higher distance. 
The "base" can be a wall, an object from the background. Dante can't do this 
with the objects separated from the background. 

  *Thing you should know : A base like walls or objects just helps Dante to 
jump twice. But what if you let him jump onto the enemies ? A group of 
enemies can handle that better than things. When you jump, if there's an 
enemy below you, so you continue to press the Jump button and then Dante will 
step on the enemy and jump again. When you step on another higher enemy and 
press Jump button, Dante will again make a next higher jump. Just try to step 
on any enemies around, sometimes you can make a great record about high jump.  

---------------------------
  ROLL
---------------------------
  Buttons : Keep R1 + Move the Analog Stick to Dante's left or right + Jump 
button.
  Weapon : None 

  Rolling can be understood as dodging. If you make the right button combo, 
Dante will roll to right or left. If you move the Analog Stick to a direction 
which is not completely right or left, Dante will do a normal jump to that 
direction. Of course, rolling helps you to avoid the enemies' hits in quick 
situations. Try to master this action as much as you can. It's pretty 
important to play with active boss, such as Nelo Angelo.  

  *Thing you should know : This is a very simple trick but important, 
especially when you like to use the Grenade Gun. We all know that the Grenade 
Gun is shot with an extremely slow speed. At each of shot, it takes Dante a 
moment to reload the gun. But after finishing a shot, instead of pressing the 
Shoot button as Dante is reloading, make a Roll  as soon as possible, then 
press Shoot. I assure that this will make the shots faster. This saves you 
from the reloading moment. After a quick roll, Dante can immediately play the 
next shot as you press the Shoot button, without reloading anymore. Not only 
rolling, but jumping is the same. 

----------------------------
  JUMP ATTACK
---------------------------
  Buttons : Jump + Attack
  Weapons : Alastor, Yamato, Sparda, Force Edge

  This is a simple hit, but fatal and useful. Dante will jump to the air, 
inflicting a fatal hit on an enemy while landing. This helps you to jump out 
from multiple enemies, and make damage on an enemy at the same time. When you 
do this with sword, Dante just simply slashes down the ground as his jump's 
limit. 

---------------------------
  DASHING ATTACK
---------------------------
  Buttons : Jump + Attack 
  Weapons : Gauntlets (Ifrit)
  
  The buttons of this hit are the same as Jump Attack, but the reason why I 
give it to own section is because it has some difference from Jump Attack. 
First, all of us might confirm that Dashing Attack with Gauntlets is stronger 
and more sudden than Jump Attack with swords : Dante jumps up and plays a 
fatal dash to the enemy. Second, the Dashing Attack is my favourite to use, 
as it has larger limit than Jump Attack. With Jump Attack, Dante can only 
slash down in the limit of his jumping. But with Dashing Attack, he easily 
auto-aims to the enemy and dashs to it farther than Jump attack, with 
stronger damage. I recommend you to use Ifrit, partly also because of this 
attack. It's very useful to use against Nelo Angelo or Death Scythes, Sin 
Scythes or even Sin Scissors, Death Scissors.  
 

---------------------------
  TRIPLE SLASH
---------------------------
  Buttons : Press Attack button three times 
  Weapons : Swords (Alastor, Yamato, Force Edge, Sparda) 
  This is the most basic attack that you should know. You can do that easily 
without holding R1 button. Dante plays three continual hits to the enemy. 

---------------------------
  THRUSTING
---------------------------
  Buttons : Strikes twice but with low speed, then rapidly make the third 
slash to the forward direction. Works well when fighting enemies.
  Weapons : Swords (Alastor, Yamato, Force Edge, Sparda)
  This is one of the funniest but strongest simple moves. But I feel it's 
hard to do when you have no enemy. Dante will slash the enemy, then play a 
continuous slice through its abdomen. Interesting ! 

--------------------------
  MORE & MORE 
--------------------------
  Buttons : Strikes twice with low speed, then rapidly make the third slash, 
as the Left Analog Stick is being moved to half-below circle. Works well when 
fighting the enemies.
  Weapons : Swords (Alastor, Yamato, Force Edge, Sparda)
  This is a long sequence slash. If you do well with a single enemy, Dante 
will strike twice, then he rapidly makes two next similar slashes with high 
speed, then inflicts the final touch as you still keep pressing the Attack 
button. If not, Dante will stop when the enemy is flung to the air.

-------------------------
  SWORD COMBO 1
-------------------------
  Buttons : High Time + More & More + More & More +... until the enemies are 
knocked out.
  Weapons : Swords (Alastor, Yamato, Force Edge, Sparda)
  This works well with the Marionettes. Play High Time to fling up the enemy, 
then play More & More. This moves continues to keep the enemy in the air when 
you don't inflict the final slash. Then the enemy becomes your toy in the air 
while they can't do anything on you. But this sequence is just fun when you 
are fighting a single enemy. Being surrounded is not good for you to use it. 

------------------------
  SWORD COMBO 2
------------------------
  Buttons : Thrusting + High Time + Optional combo 
  Weapons : Swords (Alastor, Yamato, Force Edge, Sparda)
  To master this, try to success the first step : Thrusting. Then just after 
Dante ends thrusting, quickly play High Time to make him fling up the enemy. 
At this time, your enemy is in the air, and now play any hit you want to 
conquer it : More & More, Triple Splash, etc are all right. 

---------------------------
  PUNCH-PUNCH-KICK-KICK
---------------------------
  Buttons : Press Attack button four times
  Weapons : Gauntlets (Ifrit)
  Similar to the Triple Splash, you press the the Attack button repeatedly to 
make Dante execute the sequence. 
  *NOTICE*
  There's also a Punch-Punch-Kick-Kick in Ifrit Devil Trigger Mode, which is 
similar to this one, but faster and stronger. And it can ONLY be used in 
Ifrit Devil Trigger Mode. It's called Kick13 Auto Combo. Try to distinguish 
the two attacks.  

---------------------------
  SPEED KICK
---------------------------
  Buttons : Press Attack button twice + Kick13 
  Weapons : Gauntlets (Ifrit) 
  Well, refer to "Weapon & Skill List" section to know how to perform Kick13. 
Here I just want to show you a pretty good Ifrit combo that can be used 
instead of normal Punch-Punch-Kick-Kick to damage regular enemies. Just punch 
twice, then quickly combine Kick13, Dante will soon play a speed kick to the 
enemy that pushes it away along with a good damage. This combo is useful when 
you want to attack and open your way out simultaneously.  

---------------------------
  AERIAL SHOOT
---------------------------
  Buttons : Holding R1 + Shoot button 
  Weapon required : Firearms
  I have ever suddenly done this in some situation, and I feel it's pretty 
fun to execute with Handguns. Jump into the air, then when Dante hasn't 
landed down, you repeatedly press the Shoot button. Especially with the 
Handguns, Dante will play a sequence of shots straight to the enemy, and he 
slowly lands down which looks very interesting as if he is suspended. It 
doesn't have any speciality to do with Shotgun or stronger guns.      
  At first, I named this attack "Aerial Attack". But after seeing the picture 
of this attack in DMC Graphic Edition, I have changed it into "Aerial Shoot", 
as the name of the picture. This name seems better, as you use guns to do it, 
not manual weapons.

---------------------------------------------
  DEVIL TRIGGER MODE (aka DT Mode for short)
----------------------------------------------
  Buttons : L1 
  Weapon required : Alastor, Ifrit, Yamato. Sparda is only available in the 
battles with Mundus 1 and 2. 
  
  Dante is half-human, half-demon. So then he has the ability to transform 
into a demon, within the effect of magical weapons. Dante begins to have this 
ability after he gets the first magical weapon : The Alastor (except the 
secret character Legendary Dark Knight who has owned the magical Yamato in 
the beginning of the game). Devil Trigger is shown by a gauge of rune 
symbols, below the lifebar on the screen. After getting the Alastor, you 
obtain six symbols in Easy Automatic, and three symbols in Normal/Hard/Dante 
Must Die. Three full symbols are enough for Dante to transform once. At that 
time, just press the L1. You'll soon be in Devil Trigger Mode, which is much 
stronger than Dante's human form, and has unique skills depending on the 
weapon you equip. You purchase these skills from the Statues of Time by using 
Red Orbs. Each skill costs a certain amount of Red Orbs. Swords 
(Alastor/Sparda/Yamato) and Gauntlets (Ifrit) have their own unique skills. 
The Devil Trigger Mode is off when you run out of full rune symbols, or you 
can actively deactivate it by pressing the L1 again. The more symbols are 
filled, the longer your Devil Trigger lasts. The limited rune symbols are 
ten. You obtain more rune symbols, by buying the Purple Orbs from the Statue 
of Time. Devil Trigger Gauge's limit is ten rune symbols.  

  While you are in Devil Trigger Mode, not only that you are stronger than 
normal form, but your lifebar is gradually healed as well. It stops when 
either the whole lifebar is fulfilled or the Devil Trigger Mode is turned 
off. This is also useful for you to heal, but just a little health is 
restored by this way. The more difficult mode you choose, the slower Devil 
Trigger Mode heals you. In Dante Must Die mode, it nearly doesn't restore. 


  **HOW TO FILL DEVIL TRIGGER GAUGE**
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  There are many ways to do this :

- Fight the enemies : Both Devil Arms and Firearms are appreciate. Fighting 
enemies gains your Devil Trigger Gauge. The more you fight enemies, the more 
your DT Gauge is filled, until it reaches its limit. Depending on the power 
given by the weapon/skill you use to fight, certain amount of rune symbols 
are given. 

- Taunting (R2 button) : At first, many people think this button is used to 
make Dante do something funny. But it also has a function to fill your DT 
gauge very quickly. Doing it in ordinary state doesn't make sense. But if you 
can finish a taunt COMPLETELY while being surrounded by enemies, some rune 
symbols of DT Gauge can be lit very quickly. The more enemies you beat, the 
more runes will be lit. But if you can-quickly-do a two handed taunt in a 
free moment from enemies, this taunt can fill 5 or 6 rune symbols. It's hard 
to do, as you must be-very-quick. Use this trick to heal your DT Gauge if you 
estimate that you can't directly fight the enemies. 

- DT Charging Platforms : There are two of these platforms in the game : The 
two trap rooms (Spike Tunnel Rooms) in Mission 15. They are floor platforms 
with a shape of a six-sided star or something on them. If you stand on it 
with full DT Gauge, there's nothing happen. But if you stand on it when your 
DT Gauge hasn't been full, Dante will get something glowing and his DT Gauge 
is filled until it's full. Of course, this just happens when Dante is 
equipped with a weapon which have DT Mode. Force Edge and Sparda does nothing 
here. 


**************************************************************************
%%%%%%%%%%%%%%%%%%%%%%%%%%% DIFFICULTIES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

  When you first start to play the game, there's no difficulty setting to 
choose. And you must start New Game as the installed Normal Mode. But after 
getting through the First Mission, the game will ask you whether you continue 
to play in Normal Mode, or change to Easy Automatic Mode. Choose whatever you 
want, then complete the game once and save. Since there, you'll be able to 
obtain various modes, by passing all the modes the game has given. 

===========================================
  EASY AUTOMATIC MODE
===========================================
  Unlock : Play through the first mission (PAL version)
           Complete the first three missions as badly as you can (using 
           many Yellow Orbs - this is available for common version). 

  This mode appears after you go throught Mission One in the first time 
playing. This mode is the easiest difficulty. You can do some great skills 
like "Thrusting" or "More & More" more easily than ever, and you can shoot 
without holding R1 button to draw. The enemies and bosses mostly are pies, 
and you can defeat them easily. Enemies' hits are less dangerous and they 
rarely inflict fatal attacks. Damage caused by enemies are mostly light, and 
the DT Gauge heals you pretty fast. The regular enemies are mostly easy 
enemies. Besides, some hard monsters are not present in this mode, such as 
Shadows (except Secret Missions), Frosts, Fetishes, etc. The cost to buy 
items from the Statue of Times is not very expensive. 
  But remember : Once you complete this mode and save, your next game still 
stays in Easy Automatic forever. If you want to change the mode, you must 
restart a New Game and play in Normal Mode from the beginning. Complete 
Normal Mode to obtain more modes.

==========================================
  NORMAL MODE
==========================================
  Unlock : Standard Mode
  
  This mode appears before you obtain Easy Automatic Mode. It's the most 
basic difficulty, neither so easy nor so hard. Regular players can get 
through this mode in the first time. Compared to Easy Automatic Mode, this 
mode is :
- Shooting requires holding Draw button R1. 
- Some of Dante's moves are not easily mastered.
- The enemies and bosses have some more strong hits.
- Damage caused by enemies are much more, as they are stronger. 
- Dante's lifebar is shorter and his strength is a little weaker.
- Hard enemies begin to appear : Fetishes, Frosts and Shadows.
- DT Gauge heals less fast.
- The cost to buy extra items from the Statue of Times is the same. 
  When you complete Normal Mode, the game will ask you to challenge Hard Mode 
in the next game. 
  


==========================================
  HARD MODE
==========================================
  Unlock : Complete Normal Mode
  
  You can play this mode just after saving the Normal game, with all weapons 
and stuffs carried from the previous game. Your Max lifebar which could be 
increased from previous mode is kept either. In the next game, most of the 
Blue Orbs you have got, now are replaced by Yellow Orbs. And the Blue Orbs 
you haven't got are still there. So try to get them all if you still miss. 
About Secret Missions, you can redo the Secret Missions you have passed in 
the previous game, and you can also do the ones you forgot. But I remind you 
to try finishing them ALL in Normal Mode, as they'll be MUCH harder in Hard 
Mode. Compared to Normal Mode, Hard Mode has ALL of the difficulties in 
Normal Mode, but more dangerous :
- Some regular enemies are replaced by hard monsters. For example : In the 
Hallway of Mission 2 in Hard Mode, you'll face a Shadow instead of 
Marionettes. 
- The enemies and bosses are stronger, faster and often use fatal hits.
- Damage caused by the enemies and bosses are MUCH more. 
- Dante is even weaker than he is in Normal Mode.  
- DT Gauge heals you pretty slowly.
- The cost to buy extra items from the Statue of Times is MUCH more 
expensive. 
  When you complete Hard Mode, the game will ask you to continue Dante Must 
Die Mode (short as DMD Mode). But instead of letting you go straight to the 
next game, the game will give you a chance to change the difficulty again : 
Easy Automatic, Normal, Hard and Dante Must Die. If you feel that you have 
been ready enough, choose Dante Must Die to challenge the hardest mode of the 
game. If you feel that you still need more skills and stuffs, choose Normal 
Mode to collect them, as the game will be easier for you to do that. But 
NEVER choose Easy Automatic if you want to have Dante Must Die with all 
abilities carried, as you'll be stuck in that easy mode forever. And the only 
way to play Dante Must Die is restarting a New Game and choose the setting 
(if you have saved the last game). Once you restart, you must begin 
everything : short lifebar, simple weapons and have no skills. Do you want to 
play Dante Must Die in that situation ? Let's see the next part to know how 
hard it is. 


===========================================
  DANTE MUST DIE MODE - VERY HARD
===========================================
  Unlock : Finish Hard Mode
 
  Like Hard Mode, you have all weapons and skills carried over. But those are 
not enough to make this mode easier. If you have ever played Extreme Mode of 
Metal Gear Solid 2 : Sons of Liberty, so just think of the same about Dante 
Must Die. This mode has all the characteristics of Hard Mode, but :
- The enemies and bosses are MUCH stronger, faster and USUALLY use extremely 
fatal skills.
- There are many hard enemies.
- Damage caused by them are EXTREMELY serious.
- Enemies have DEVIL TRIGGER MODE, as they sometimes become berserkers, which 
make them much tougher and more tremendous in attacking. Once you get in a 
battle, a timer will appear. If you can't defeat the enemies within that 
limited time, they turn to their Devil Trigger Mode, which are MUCH tougher 
than their regular forms. Once you are counted time, all the doors of the 
current room will be all sealed and you can't continue until all the monsters 
are killed. 
- Dante is MUCH weaker. 
- DT Gauge HARDLY heals you.
- The cost to buy extra items from Statue of Times is MUCH more expensive. 

  Okay, what do you think ? 


  ** MAKING HARD/DANTE MUST DIE MODE EASIER **
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  I'm not a pretty experienced player. But following my own opinion, not all 
gamers in this earth have the ability to succeed any games they get. I myself 
is an average player. I'm not good at playing and I can't always pass all the 
games I've got. Devil May Cry is one of them, as DMD Mode is nearly out of my 
ability if I manage to get through it manually. 
  If you feel that Hard/DMD Mode is too hard for you, you can replay Normal 
Mode as many times as you want to improve your playing skills, and to get 
more support items. You can prepare as much as you can before entering 
Hard/DMD Mode. As I think, you can only complete Hard Mode smoothly if you 
are experts of Normal Mode. And similar, you can only beat DMD Mode when you 
are able to beat Hard Mode easily. So try to practice yourself. 


===========================================
  THE KING OF HELL (not a mode)
===========================================
  Unlock : Obtain S Devil Hunter rank in all missions in any mode. 

  This is just a reward for those who can do the above condition. You can do 
it in any mode, even in Easy Automatic, with any characters. It's a big 
picture, showing Dante among all the monsters of the game (There are Trish, 
Sparda, Mundus and Vergil either), with the banner "The King of Hell". 


**************************************************************************
%%%%%%%%%%%%%%%%%%%%%%  PLAYABLE CHARACTERS  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

===========================================
  WHAT IS "CHARACTER CHANGE" ?
===========================================
  It's a new menu present after you beat the game once. It allows you to 
choose different character styles here. But all the controllable characters 
here are all DANTE. Simply, they are different styles of Dante. In the first 
time you unlock this menu, there's only one choice "Dante". But later, if you 
can pass all the difficulties of the game, there'll be new "Dante" for you to 
choose. There are three choices :

------------------------------------------
  DANTE
------------------------------------------
  Unlock : Finish the game once.   

  This is truely the original Dante of the game : Normal game, normal style. 
There's nothing major. This "Dante" doesn't have Yamato sword. Every player 
must play as him. 

------------------------------------------
  LEGENDARY DARK KNIGHT (LDK)
------------------------------------------
  Unlock : Finish Hard Mode

  This is the future figure of Dante : wearing a truely Victorian costume, 
short hair like 19th century men, and a glass on his left eye. This "Dante", 
I think, is not as good-looking as the original Dante. He's got the Yamato - 
a Japanese sword, and his handguns are different either. His Handguns are 
different either : Luce & Ombra instead of Ebony & Ivory. LDK's Devil Trigger 
is much like Sparda (cooler than original Dante's DT form), and the sword 
you're having is turned into Sparda sword when DTing. There's an interesting 
animation that no matter LDK's form is, his shadow is still Devil Trigger 
Mode, with tail and wings like a demon.  
  Playing as Legendary Dark Knight, you'll get different battle music and 
different images in menu screen.     


---CONFUSING TOPIC--------------------------------------------------------

  **WHO IS TRUELY THIS LEGENDARY DARK KNIGHT ? DANTE OR SPARDA ?** 
  *DMC players are divided into two sides : One side think that LDK is 
Sparda, the others think that he's Dante in the future. About me, I'm in the 
second side, as there have been many certain proofs proving that LDK IS DANTE 
ALL THE WAY, not Sparda. I confirm that there are also many proofs showing 
that LDK is Sparda, like :
- Legendary Datk Knight is what Sparda is called. 
- LDK's Devil Trigger is like Sparda.
- He looks a little different from Dante.
- His Handguns are Sparda's handmade.
- Original Dante doesn't have Yamato, but LDK has...
- Devil May Cry Official strategy written by BradyGames has been endorsed by 
Capcom...
  etc... ...

  *But I tell you that those proofs originally began from your thoughts and 
guesses. If you think that was Sparda, so let me show you some of your 
mistakes :

- Sparda is 100% demon. But LDK is human form. If you debate that the 100% 
demon Trish is human form either, so I explain : Trish was made TO BE LIKE 
DANTE'S MOTHER to deceive him as Mundus wished. Mundus MIGHT CREATE TRISH'S 
SHAPE, she's naturally not human form. I can say that Trish might be created 
from the clone of Dante's mother, so it's no doubt if she's like a human 
being.  

- The lines in the game are not changed. They are still Dante's words. And 
"Sparda" is not stupid enough to say "I'm his son. The name's Dante", and 
Trish isn't stupid enough to call "Dante !". 

- LDK has a mother, right ? And that is Dante's mother. If that was Sparda, 
he weren't insane enough to claim his wife to be his mother (???), okay ? "My 
mother risked her life for me, and now you too... My father also rests here. 
Please rest in peace..." - Well, who is Sparda's father that defeated Mundus 
some time ago ?

- About the Official Strategy Guide, remember that it was written by 
BradyGames, NOT Capcom themselves. And about why Capcom endorsed it ? Simply, 
the guide is usable, and another point is that a business corporation like 
Capcom didn't waste their time to read all the small points of the guide. A 
guide is endorsed when it's usable enough. 


  *And well, if you ask me how I confirm him to be Dante, so I show you now. 
Even Capcom, recently they have published a website and products proving info 
that LDK is Dante :

- At a careful glare, we can see that LDK is very Dante, except the different 
costume and hair.

- His lines and actions are Dante's and have no sense with Sparda. 

- In the end of the game, very Trish claims Legendary Dark Knight Dante. And 
that can completely be the truth with Future Dante. 

- Capcom has published a Japanese website. Search the website for the 
"Secrets" section. If you knew Japanese, you would understand that LDK is 
Dante, as very Capcom said. Find it at 
http://www.capcom.co.jp/devil/topics/secret.

- Besides, Capcom themselves has published an artbook which contains all the 
arts of DMC game, including LDK. The notes say that he is truely Dante in the 
future. Its name is Devil May Cry Graphic Edition. You can purchase it from 
Capcom Site at http://www.capcom.com/merchandise.xpml. Of course, it is 
written in Japanese. 

-------------------------END OF CONFUSING TOPIC---------------------------

-------------------------------------------
  SUPER DANTE
-------------------------------------------
  Unlock : Finish Dante Must Die Mode.  

  This is your last choice. He has no change from the original Dante. But 
once you have obtain the Alastor and got Devil Trigger Mode, then your DT 
Gauge is INFINITE. It never runs out once you activate it, except you stop it 
yourself, by pressing L1 again. So if you choose this character along with 
Easy Automatice Mode, it'll be Very Easy Mode. Cool !!! With this super 
character, it seems that Dante Must Die is not as challenging as it was. It 
won't be in vain if you try all the way to get this last secret character. 
Because after that, no mode is your difficulty.  



##########################################################################

  5.   S T O R Y L I N E 

##########################################################################


  Two milleniums ago, there was a war between the human world and the other, 
the Underworld. But somebody from the Underworld woke up in justice and stood 
up against the legion of the Underworld, alone.

  His name was Sparda. 

  Later, he quietly reigned the human world and continued preserve the 
harmony... until his death. 

  He became a legend, the Legendary Dark Knight, Sparda...
 

##########################################################################

  6.  C H A R A C T E R  B I O S 

##########################################################################

  *Dante and Trish's identities are got from the additional book of Devil May 
Cry Japanese DVD : 

--------------------------------
  LEGENDARY DARK KNIGHT SPARDA
--------------------------------
  As the story told, he was the person who "woke up from the justice" to stop 
the insane ambition of the Devil Emperor of the Underworld. He killed all the 
Devil armies and the sealed them in a magical vault. Later, he joined the 
human world, got married with a human being and gave birth to a twin : Vergil 
and Dante.  

-----------------
  DANTE SPARDA
-----------------
  He is the hero of this game. 
  His name is Dante. Freelance task-taker in modern underworld. However, he 
has another occupation more extraordinary. With deadly swing of huge magic 
sword, and with the enchanted barrage from big double handguns, he slays 
blood thirst demons from the depth of burning Hell. Begging mercy of him, 
even a devil may cry. That's the hidden, true identity of Dante.
  Dante will be back in Devil May Cry 2. Is that cool ? 


---------
  TRISH
---------
  A mysterious beautiful woman who invites Dante to the Mallet Island, the 
Infernal Gate. She possesses super natural power, keeps intelligence of the 
devils and also knows the secret history of Dante. But who on earth-or under 
the earth, maybe-knows of HER ?

-----------
  VERGIL
-----------
  You may hear this name several times in the game, but I won't spoil it for 
you. What I can say is that Vergil is Dante's twin brother. According to most 
players' theories and known episodes of the game, he may either be truely a 
demon or have more demonic blood in his body, not halfbreed like Dante. You 
don't see the true Vergil in the game, but you will find the correct answer 
about his identity by playing through Devil May Cry. 

----------
  MUNDUS
----------
  He was the Devil Emperor who was defeated by Sparda 2000 years ago. He has 
raised the ambition to invade the human world, until now. He has resurrected 
and returned to redo that ambition. He survives in somewhere in the 
Underworld. No one knows about him.  

 

##########################################################################

  7.  W A L K T H R O U G H  F O R  E A S Y / N O R M A L   M O D E 

########################################################################## 
  
  **WHY DO I HAVE TO SPLIT INTO TWO WALKTHROUGHS ?**
  Because Easy Automatic and Normal Mode are the same about enemies and 
Normal is not much harder than Easy Automatic Mode. It's enough to be in the 
same walkthrough for Easy Automatic Mode.

  **NOTES ABOUT WALKTHROUGH**
 - These walkthroughs have been written pretty specific about strategies or 
item locations. Those things are also added with more details in later 
sections. 
 - Although there are two walkthroughs for different difficulties of modes, 
the boss strategies can be used for ALL. 

**************************************************************************
                    BEFORE ENTERING MISSION 1
**************************************************************************

  You'll have to pass several scenes before getting in the first mission. 

  You begin at the gate of the castle. Go along the path, until you see 
something sparkling on your left side. It's a Yellow Orb. Touch to get it to 
your inventory. Then continue to head forward. 

--- [BLUE ORB FRAGMENT] --------------------------------------------------
You can see a balcony over your head. Try to jump to the wall twice to reach 
the balcony. Once you have stood on it, get to the left of the balcony to 
grab a Blue Orb Fragment. 
--------------------------------------------------------------------------

  Then jump down, head forward until you enter the castle. Your first mission 
begins. 

**************************************************************************
             MISSION ONE : CURSE OF THE BLOODY PUPPETS

             Key Item : Rusty Key
             New Enemies : Marionettes & Bloody Maries 
             Boss : None
             Secret Mission : None
**************************************************************************

  --MAIN HALL--
  Dante is locked in the castle. Now you take a look at the Main Hall. In the 
other side, you may find a red double-door. This door is locked by Mundus' 
magic. You need 45 Red Orbs to enter it, or the ghost hand will grab you and 
damage you. 

  Try to run to the left. You see a blue double-door. This one is locked by a 
key either. And now your work is to find 45 Red Orbs around the Main Hall. 
You can find some around the Knight Statue and beside the blue double-door. 
Now you run upstairs. The left stairway is destroyed, so run up the right 
stairway. You see a ruin here again. There's a Red Orb in the ruin, search 
until it comes to you. Now you run up the upper floor of the ruin to get more 
Red Orbs. Go to the end of the floor, getting the orbs on your way. At the 
end, jump down to the lower floor to get the Red Orbs that you couldn't reach 
from the other side of the ruin. 

  After that, let's jump down the hall and run up to the right stairway 
again, now you check the right way from the ruin that is not blocked. There 
are several Red Orbs here, until you find a Statue of Time. It's where you 
can purchase things, but not it does not work. Pass by the statue to take all 
the Red Orbs on the current floor. Until you finished, return to the statue 
and jump on it to the upper floor. Search for all the Red Orbs remaining 
here. 

  When you find that you have collected enough 45 Red Orbs, that means you 
can get through the red double-door here. But you should know that there's a 
secret Blue Orb piece here. 

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  This one is on a floor path near the left stairway, against the left wall. 
You use the double-jump against the wall to reach it. Then get the Blue Orb 
piece inside. 
--------------------------------------------------------------------------

  Another thing I have just spotted : Jump to the highest top of the black 
knight statue, you'll get tons of random Red Orbs. 

  Now enter the red double door.

  --INSIDE THE CASTLE--
  In the new area, run to the south of the current angle to find four armors. 
Strike them to get some Red Orbs. 

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  It's in those armors too. Strike them to get it along with the Red Orbs.
--------------------------------------------------------------------------

On the right side, you find a gate which is closed. So get into the next red 
double door. 

  In this area, there are a lot separated objects that you can destroy them 
to get the hidden Red Orbs inside. After having fun with them, run up the 
spiral stairway as far as you can. The end of the stairway has been blocked 
by a ruin, so you get in the way near it. There's an unemotional marionette 
here. Just ignore it. 

  If you like, enter the left door from the marionette, you are in a room 
with some water system. There's ladder which is closed and you can't climb 
it.
 
--[BLUE ORB FRAGMENT]-----------------------------------------------------
  In the right area of this room, you can jump to the upper water to get a 
Blue Orb piece beside it. Then you have nothing to do now. So get out.      
--------------------------------------------------------------------------

  Now return to the first marionette, you run south. Then a little scene will 
show you a hole on the ceiling. Just jump to the platform below, and use Kick 
Jump to reach the upper floor. Grab the Rec Orbs around there, then find a 
red marionette. It is holding a Rusty Key. Take the key now and get down the 
hole. Then watch out !!! 

  Two Marionettes attack you from the other side. Try to use the Force Edge 
to strike them off. Easy okay ? If you don't like to be surrounded from two 
sides, just jump to another position which you think to be more convenient to 
attack them. Or if you don't like... just run. 

  --AIRPLANE SHOW ROOM--
  When you get down the hole, the first Marionette wakes up either. If you 
don't like it, just run down the spiral stairway. Then get out and go back to 
the Main Hall. Now use the Rusty Key to unlock the blue double door. You are 
in a room with an airplane. There are some Marionettes hung on the ceiling. 
Don't care about them. You can see a red double door which locked by white 
magical wave. It can't be unlocked by Red Orbs. Strike some objects here to 
find stuffs. 

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  If you like, jump to the top bar of the airplane to get another Blue Orb 
piece. 
--------------------------------------------------------------------------

  Then land on the ground. Run to the upper left corner and destroy the two 
armors. You'll find a rune clock. Slash this clock and light up all the 
runes. Then the device under Dante will bring him down a dungeon. 

  There are several Marionettes here. Touch them and kill these guys off. 
After that, there are some other Marionettes from other side to encounter 
you. Kill them again. Then grab your "rewards" and get on the moving device 
again. 

  When you go up, all the Marionettes will drop down and prepare for a fight 
with you. Now try to teach these guys a lesson. It's pretty troubled to fight 
them alone with the damn Force Edge. Sometimes more Marionettes may come as 
you slash the current ones. Try to wipe off all the monsters here. Then the 
red double will be unlocked. Enter it now and your mission ends. 


**************************************************************************
                  MISSION TWO : JUDGE OF THE DEATH  

     Key Item : Alastor (Devil Arm), Rusty Key, Staff of Judgment      
     New Enemies : Sin Scissors, Phantom Babies
     Boss : None
     Secret Mission : None
**************************************************************************

  --JUDGMENT OF THE ALASTOR--
  You are in a circular Hallway of the castle. There's a small study room in 
the north end of the Hallway. You can get in to search. 

  Strike all the objects here to find hidden Red Orbs. You find another 
Statue of Time here. 

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  The left table from the statue has a hidden Blue Orb piece. Destroy it to 
get the fragment. 
--------------------------------------------------------------------------

  When you end, get out of this room.

  Go along the Hallway. There might be some Marionettes around here. If you 
don't like, just avoid them up and head forward. On the way along, you can 
find a double door on the left side in the current camera angle. You can't 
open it now. At the end of the Hallway, you see a door and a sword attached 
on the relief "Judge of Death" beside. Grab it and see the judgement for 
you...

  Dante has conquered the magical sword, so he becomes its owner. The Alastor 
now is yours. Equip it now. It's much stronger than the Force Edge, and now 
you have obtained the Devil Trigger Mode. Always use it when you need. 

--------------------------------------------------------------------------
  From now, there will be a new choice named "Alastor" besides "Extra" when 
you check the Statue of Time. In this choice, you can purchase unique skills 
of Alastor or general swords. You can get them when you have enough Red Orbs. 
If not, there are two reasons : That you don't have enough Red Orbs, or you 
have mastered that skill.
-------------------------------------------------------------------------- 

  --FOUNTAIN CHAMBER--
  Let's get in the door beside. Grab the table beside the door to get some 
Red Orbs. Then you go upstairs to the upper floor and grab another Rusty Key 
on the picture of a death. Then search around this floor. You may find some 
table objects. Destroy it and you will find a Shotgun. Equip this firearm to 
you if you like. Then go out. 

  Use the Rusty Key to unlock the double door along the Hallway. This is the 
Fountain Chamber. You should try to jump onto the fountain to obtain some Red 
Orbs. Then check the place. You can find a magical which is used to protect 
something. You can't get through it. In the upper level there's a locked 
door. Jump to it, and jump to the left floor. Run along the hall and jump 
pass the obstacle holes. Several Marionettes are along the way. So be 
careful. Go until you find a door at the end of the hall. Enter it. 

  --STAFF OF JUDGMENT--
  When you get in, the door will be locked, and you must take over the 
Marionettes here. Search the path, until you find something like a pray 
platform on your left. Use your sword to strike the platform. It will be 
pushed out, revealing a hole. Get through the hole.

  You grab the Staff of Judgment on the decorated wall. Then find an exit 
around here. You are taken back to the room where you got the Rusty Key. The 
door here has been locked when you check it. And you must fight some Sin 
Scissors to be out. There are about three of them in the room. Just take them 
out and go out to the Hallway. From now, Sin Scissors sometimes can reappear 
in this Hallway to annoy you, as well as the Marionettes. So be careful and 
avoid them if you don't like to waste time. Sometimes killing them can give 
you a lot of Red Orbs, but that wastes your time and reduces your ranking. 
and Go to the "Judge of Death" relief. Insert the Staff of Judgment and get 
throught that door. 


**************************************************************************
             MISSION THREE : DESTROYER OF THE ARDOR

             Key Item : Pride of Lion
             New Enemies : Sargassoses
             Boss : Phantom
             Secret Mission : Critical Hit
**************************************************************************

  --CATHEDRAL--
  Dante is sealed again. There's another door sealed in this room too. So you 
have no way to go. Let's get to the south of the the cathedral to find 
something sparkling on the platform. It's the Pride of Lion. Touch it, and 
then the thing will destroy the seal of the next door for you. Get in that 
door. 

  --PATH OF TRIALS--
  Well, you have a chance to see the sky again. Just run along the path until 
you reach the end. There are many strange things, a mirror-like thing on the 
floor, and a symbol of Hermes' staff. Grab the Red Orbs around there, and 
check those things if you like. Remember to check the mirror. After that, 
return to the cathedral.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  It's above the door of the cathedral. Jump up the arch door frame. Then 
kick jump to the highest position, then Stinger to get it.
--------------------------------------------------------------------------

  As you touched the mirror thing, your trial has worked : The bridge is 
destroyed by some lightnings, and you drop to under water. 

  In this environment, Dante's lifebar will be slowly reduced. So now your 
work is to find a way as soon as possible. Run along to the end of the water 
path, then you touch the mirror thing in the center of the chamber. The door 
will be shut, and some Sargassoses surround to attack you. Well, get rid of 
this babies by your sword. Some slashes can kill them easily, High Time may 
work well now. Until you kill the last Sargassos, it may drop a Green Orb and 
the mirror shines to the sky. Step on it to get out of this place. 

  You have returned to the entrance of the cathedral. 

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  Now there's a Blue Orb piece at the mirror thing in the opposite side of 
the destroyed bridge, where you saw the Hermes' staff symbol. If you are 
careful enough, you can jump on the remaining steps to get there safely. If 
not, drop to the water ruin and pass the trial again. But if you have got Air 
Raid ability from the Statue of Time, just switch to Devil Trigger Mode, jump 
on and press R1 to fly pass. This is the safest way to pass the Path of 
Trials, the rest is that you must have enough rune symbols remaining when you 
reach the other side. 
--------------------------------------------------------------------------

  Once you get the Blue Orb fragment, just do the same manner to return, and 
record the trial again if you drop, okay ? Now enter the cathedral. 

  But please in preparation, you will face the first boss of the game soon at 
this place.

  --HELLO MR. PHANTOM--
  When you get in, the Pride of Lion has turned off its shining light and 
become normal. Go to the platform and take it... then... have a funny talk 
with Mr. Phantom... 

==========================================================================
  BOSS FIGHT : PHANTOM 
-----------------------------
  Difficulty : Medium

  It'll be a hard battle for those who play this game the first time. But 
once you get acquianted, fighting Phantom will be as easy as pie. This 
walkthrough is for Easy/Normal Mode, so I write it in that limit. 

  Phantom has two forms : Spider Mode and Scorpion Mode. He is Spider when 
his eyes turn blue and he has no tail. He is Scorpion when his eyes turn red, 
along with a big fatal tail. 
  + SPIDER MODE can be hurt by slashing his head or his abdomen.
  + SCORPION MODE can be hurt by slashing his abdomen. 
  The other body parts of Phantom like legs are hard and you can't damage 
them. Head and abdomen are soft things. 

  ATTACK :
  When he is Spider Mode, just dash into his head to slash like hell. And 
when you realize that your hits begin to have no effect, that means he has 
switched to Scorpion Mode. Now let's jump onto his abdomen to hurt him. Slash 
until you fall down. Of course, Phantom is a boss and he doesn't let you hurt 
him so easily like that. Let's see how to defend :

 
  DEFENSE : 
  Phantom doesn't have much attacks now. These are the most frequent ones:

- JUMP & STEP : This is Phantom's most basic hit. He jumps to the air. And 
then you don't dodge, he may step on you, which cause a pretty serious 
damage. This hit can be easily avoided by running around, and it's not worth 
for you to get damage by this hit. Just remember to run around Phantom is in 
the air. He often drops on where you have passed. 

- SLAP : When you are attacking Phantom's head in his Spider Mode, be careful 
with this things. He is not stupid enough to let you hurt him easily, or 
you'll receive a shocking slap from his claw. Jumping or rolling aside to any 
direction to avoid this. 

- CHARGING FIREBALLS : Phantom may cast this flaming thing when you are 
standing in front of him, of after he jumps backward. He can aim this attack 
to you, and the normal way to dodge is rolling or jumping aside when the shot 
has just been cast. If Dante has Rolling Blaze with him while jumping 
(Ifrit's skill), then the fire may have no effect, as Dante's body is covered 
by fire waves. But don't attemp to do this, especially when you haven't got 
the Ifrit in the first time playing. Be active to dodge is still better. 
It'll be very easy if you have much practice. And if you become a expert, 
this is no problem with you. Remember that he can casr firestrikes when you 
are slashing on his abdoment, so try to spot his attack as soon as you can 
and jump to avoid. I'm often late at this, because I just attempt to hit him. 
And that's a mistake and you should defend yourself more in this case. Don't 
just attack like crazy. 

- CALLING DEAD SOULS : I think "Magma Surge" is suitable for this hit. But 
according to some files, it's about "calling dead souls". Phantom wakes up 
the dead into fire pillars that gradually rise follow your way. The best way 
to avoid these things is to run to free direction (with no obstacle) and just 
run until they end. Even if you can't see what is happening, just keep 
running up to the direction you choose. Don't be frightened to be stopped, or 
the fire pillars will hit you. 

- SCORPION STING : A very familiar weapon : The Scorpion tail. Watch out if 
you are taunting it from the back, but makes a great damage and serious 
result. It thrusts you heavily and just like some rules, you are thrown 
strongly to some position. The hit can take a large limit, so try to dodge 
away from Phantom when he executes this his, by jumping back. The more 
difficult mode you choose, the stronger this hit become, with larger limit 
and stronger damage. If you don't have enough health, it can cause instant 
death. Be fast in your attacking and kill Phantom before it plays this 
attack. The truth is that I rarely gets this hit, except the first time I 
played, cause I always act as fast as I can to defeat Phantom.  

  Try on until you defeat Phantom.
==========================================================================

  When you have defeated Phantom, he is not dead yet, but disappears through 
the ground. 

  And you, get to the platform to grab the Pride of Lion. From now, if you 
can, return to the Path of Trials and jump to the water to do the first 
secret mission "Critical Hit". If not, just return to the Hallway. The 
mission will end. 


**************************************************************************
                   MISSION FOUR : DARK KNIGHT  
   
   Key Item : Death Sentence, Melachony Soul
   New Enemies : Shadow (Normal), Sin Scythe (Easy) 
   Bosses : Phantom, Nelo Angelo 
   Secret Mission : Phantom Babies 1, Phantom Babies 2, The Three Beasts 
**************************************************************************

  You begin at the main Hallway again. Now if you have enthusiasn, get back 
to the cathedral to play the second secret mission Phantom Babies. After 
that, go to the Study room to do the third secret mission, also with Phantom 
Babies. These thingies are similar to the baby Black Widows in Resident Evil, 
but the difference is that they can't damage you like they did in Resident 
Evil. 

  --STOP ANNOYING ME PHANTOM--
  When you go along the Hallway, it's 100% that Phantom will return to play 
with you again. So then there will be two choices for you to go :

==========================================================================
  BOSS : PHANTOM 
  Difficulty : Medium

  Refer to the upper strategy to know his attacks. But I think in a narrow 
battle field like this, Phantom may prefer casting Fireballs to doing 
anything else. So :

  RUNAWAY FROM PHANTOM
  It's so easy for you to do. Phantom catches you when you are just in front 
of the Fountain Chamber. So after the scene, immediately move left as soon as 
possible. The door to fountain chamber is right there, so enter. Phantom just 
appears here to threaten, so if you get out of his sight, he won't return 
here anymore. So if you still have something to do, after avoiding him, you 
can get back to the hallway. I assure that he won't be there anymore. 

  FIGHTING PHANTOM
  Well, this battle is not very hard. But you should have 5 or 6 rune symbols 
of DT mode, and obtain Air Raid skill. When Phantom just appears, you turn 
into Alastor demon and Air Raid him until he is defeated. Phantom shoots 
pretty slowly, and I think it's enough to finish him before he could cause 
more damage on you. I have ever successed this in Easy Mode, but never 
executed in Normal or harder mode. So I think the best way is still running 
away from, as you are not forced to encounter this battle. But if you win, 
you are rewarded with 500 Red Orbs. Not a small prize right ? 
==========================================================================     

  --RETURNING PRIDE TO THE LION-- 
  Let's go to the Fountain Room where you see the magical protective shield. 
Using the Pride of Lion, the shield will disappear. And now hav fun with the 
lion king. Give him some hits, and then he will respond by some monsters !!! 
In Easy Automatic Mode, you'll face two Sin Scythes. If you play Normal Mode, 
you face a Shadow. These guys are just regular enemies, so you can refer to 
the strategies for them in "Enemy List" section. Just kill those freaky 
gatekeepers. Then the door on the upper level will be unsealed. Get in it. 

  --DEATH SENTENCE--
  Okay, you enter a beatiful design of square round stairways. There will be 
some Marionettes waiting to welcome you. Take them out. Then... jump down the 
lowest floor through the balcony. NO, don't be stupid Dante !... (Hey, Dante 
never dies of dropping from the air. Don't forget that he is part devil). 

  On the lowest floor, you see a rune clock again, and a moving device in the 
center of the floor. Now light up the rune clock, then stand on the device to 
move up to the highest area here. It will take you to the platform where the 
a strange saw-sword is put. Don't think that will be a weapon for you. It's 
just a key item : The Death Sentence. Jump to the platform and grab it. Well, 
jump north to the stairway and go down, until you see a double door with some 
Marionettes around. Kill them off and get in the door. 

  --DARK KNIGHT IS COMING-
  You have gone to some kind of bedroom. Check the room, climb up the top of 
the bed to grab some Red Orbs. There's also a Statue of Time here. Prepare 
yourself carefully before encountering Dark Knight. After that, insert the 
Death Sentence to the statue with something sparkling : The Melachony Soul. 
Dante will take it... At the same time, he knows that he is being watched... 
A twin guy of Dante steps out from the mirror, and he turns into Dark Knight. 
He signals you to go out with him. Follow the way that Dark Knight has shown, 
then jump down the courtyard and FIGHT...

==========================================================================
  BOSS FIGHT : NELO ANGELO
-------------------------------
  Difficulty : Medium 

  This is really one of the toughest boss of the game, especially when you 
fight his third form. This is the first form, so it's relatively simple. But 
anyway, remember that Nelo's attacks are mostly the same as Dante's, but 
larger and stronger, especially in Normal or later modes. His weapon is a 
huge sword. I'm not very experienced at this boss, but these are what I can 
tell you.

----------------------
  ATTACK NELO ANGELO 
----------------------
  Nelo Angelo is nearly like a human. So you just attack him as usual : 
swinging your weapon. But be careful when Nelo shields himself. All of your 
attacks will be reflexed. And in a free chance, Nelo may counter attack you 
with a big deal of damage. When Nelo gets damage from you, he is also stunned 
for few moment. About you, try all your effort to use all those moments to 
damage Nelo as much as you can, before he can teleport to another position. 
  With most of Nelo Angelo's attacks, the best way is to stay away from him 
as soon as possible. Direct evasions are harder to execute. 

  *FREQUENT PATTERN TO BEAT NELO ANGELO* : Nelo Angelo usually shields 
himself. When you make a combo on him, Nelo will shield himself for a while 
and then all of your attacks have no effect. And you, don't try to attack. 
Jump/Roll to any other direction out of Nelo's shield limit and then play the 
next combo. With this, Nelo may teleport to another position and after that, 
he plays an Energy Ball to you. Quickly dash into Nelo, stopping his Energy 
Ball and play a combo to damage him. Then Nelo shields again and you just 
repeat the same pattern.   

--------------------------
  NELO ANGELO'S MOVES 
--------------------------

- STINGER : Much like Dante's stinger. But Nelo's have larger range and 
stronger power. He doesn't do this attack so often. It's easy to avoid, but 
once you get hit, it causes a big damage. Just roll or jump aside to dodge 
this hit. 

- FOUR HIT SWORD COMBO : Well, this was a nightmare for me to fight Nelo 
Angelo 3. He strikes four slashes : diagonal, horizontal, diagonal and 
diagonal. But they all follow an exact direction after Dante. So then jumping 
or rolling before the combo happening aside are appreciate. But pay attention 
to his horizontal slash, which occupies a large limit around him. To avoid 
this safely, just jump or roll away from him as far as you can. This sword 
combo is not very hard to dodge, but once you get hit, especially in Normal 
Mode or more, don't ever try to remain half a full lifebar. You lose your 
calm when being hit, and you hardly dodge since then. So be careful. As my 
experience, Nelo can slash this to you even you are beating him by your Sword 
or Gauntlets combo, when your damage is not strong enough to stun Nelo 
Angelo. You will receive damage and then Nelo counter attacks if you don't 
realize your situation earlier. 

- CHARGING FATAL SLASH : This looks like a vertical hit. Nelo Angelo charges 
the power by putting the sword behind him, then inflict a fatal hit on you. 
This is similar to Dante's final slash of Triple Hit, but of course, Nelo's 
slash is fatal to you either. So don't be crazy to stay directly in front of 
him. Just roll aside as fast as you can. Don't ever try to jump, cause it 
makes easier for the upper slash to hit you. 

- HIGH TIME : Well, Nelo Angelo can mostly do whatever Dante can, so High 
Time is not an exception (You want to know why ? Just play through the game 
to find the answer). Nelo's High Time is extremely dangerous and hard to 
guess. But according to my experience, he often plays it when you play jump 
attack with him. At that time, Dante will be thrown away, along with his cry 
and an unforgivable damage. Jumping is not the best method now, as you may be 
struck when Nelo's sword is going up. And you also get the whole damage, even 
you are not struck by the whole arc of Nelo's sword. Rolling is not very good 
now, because Nelo swings his sword from the ground to the air, with a pretty 
large limit. So what do you do now ? Stay away from him as far as you can, 
before he slashes you. It takes Nelo a moment to execute this hit, like he 
did the Charging Fatal Hit. So try to practise your speed, you'll get used to 
it soon. 

- TELEPORTING : Nelo will teleport to another position when you don't attack 
him, or when he gets so much hit from you. This is a frequent action of Nelo. 
And after teleporting, he often casts an Energy Ball to you, if you're pretty 
far from him. Try to dash into him as much as you can when you spot where he 
is, before he can cast spell. If you get close enough when he re-appears, he 
may use one of the sword attacks to hit you. See the above moves to know the 
strategies for those hits. Now research the Energy Ball. 

- ENERGY BALL : Nelo also owns some magic, such as this one. Energy Ball is 
the mosr frequent spell he loves to cast. He shoots immediately after 
teleporting to a certain position. This hit is easy to avoid. You just jump 
aside and aside until it ends. Try not to get hit by this spell. It would be 
poor you if you can't avoid most of them, as its damage is not small either 
once you are damaged. But if you dash to Nelo and attack him while he is 
charging the ball, then you can make a combo to damage him as usual. It takes 
Nelo a slow moment to charge the ball, and it's one of the greatest chance 
for you to damage him now. Ifrit's jump attack may be useful here, as it's 
larger then Sword's jump attack and you can dash to Nelo faster, before he 
casts the ball to you. But remember to be very fast. Just a little slower can 
make you get hit, okay ? 

- NELO'S SHIELD : Well, this is extremely annoying. When being attacked by 
you, Nelo usually pulls out his huge sword to be the shield to protect 
himself. At that time, all of your attacks are useless, and they will be 
reflexed by Nelo's shield. It's very dangerous to attack the shield, because 
once you are reflexed, Nelo may use that moment to counter attack you. The 
Counter attacks are often High Time or Four Hit Sword Combo. With High Time, 
you'll get a pretty big damage and be thrown away. It'll be more serious if 
he uses the Four Hit Sword Combo and then "Death awaits you !".  So how to do 
with this suck ? Well now, rolling and jumping are your friends. Stop 
attacking him now, then quickly roll or jump to any other direction which is 
NOT IN NELO'S SHIELD LIMIT. Complete right/left side and back is all right. 
Ifrit's jump attack is prett good here, but you must be very accurate. Then 
QUICKLY attack him by anything. If you are accurate, Nelo will be stunned and 
you continue your attacks, until he teleports. I can assure that Nelo WILL 
TELEPORT ANYWAY after being deceived by you. So about what to do next, see 
the above moves. 

- NELO RUNAWAY : Not means "run out of battle". But when you damage Nelo's 
1/3 max HP, he will teleport to the upper plarform in the battle. At that 
time, just run to and jump up to continue fighting him. Then, when you damage 
Nelo's 2/3 MAX Hp, he will teleport to the upper level. And you, run along 
the path and jump over the space, then jump up again to fight him til the 
end. Always be careful NOT to let you drop again. Deceive Nelo to stay away 
from the ruin to continue the battle without dropping. What will happen if 
you don't run to Nelo Angelo ?... Of course, he MUST react. He will give you 
some sweet Energy Balls if you're still "cowardly" and "stubborn". Know that 
and run to him as soon as possible when he teleports, okay ?    
==========================================================================

  When you defeat Nelo, there'll be a riot between the two fighters and the 
loser is... Dante. But Dante will manage to be alive. And Nelo disappears...

  Your mission ends. And the Melachony Soul belongs to you. 


**************************************************************************
                  MISSION FIVE : GUIDING THE SOUL
                  Key Item : Melachony Soul
                  New Enemies : None 
                  Boss : None 
                  Secret Mission : None
**************************************************************************

  --RACE WITH TIME--
  You have three minutes to get out of this place. First, fight the Sin 
Scythes that are popping out, as the only door is locked. After taking over 
those numskulls, the seal is destroyed and you go out. Remember that the 
Melachony Soul is draining your vitality, like you got in the water under the 
Path of Trials. So be as fast as you can. 

  Return to the stairway. There may be several monsters around (Sin Scythes 
or Marionettes). Just ignore them, only attack when yo